SDEF
//
// Define the model, animations, and skin
//
path models/items/skeet
scale 5
skeet.sbm
skeet.tga

skeet.sam

id 20 group skeet

//
// Initialization settings
//
!init:
//server classname object
server group skeet +fullbright
server setsize "-16 -16 0" "16 16 8"

server aliascache pig_death1 "impact/pigeon/pig1.wav"
server aliascache pig_death2 "impact/pigeon/pig2.wav"
server aliascache pig_death3 "impact/pigeon/pig3.wav"

//
// Main section
//
!main:

//
// SinED section
//
/*SINED Projectile_Skeet (.3 .3 1) (0 0 0) (0 0 0)
Skeet - Clay pigeon
*/